![]() With it, I was able to get the original palettes, and after some experimentation convert them into a usable JASC format (attached to this post). This was a really serious issue, but thankfully Hallfiry wrote a Warcraft data extractor which supports the Mac demo (found here). The latest DOS release runs the demo without any noticeable issues, except one: nearly all palettes are not displayed properly, as the game uses the Mac system palette instead. I have tried several versions of this programme, and they are all capable of running Mac Warcraft. It can run Mac software for 68k machines and has versions for Windows, Linux and DOS. Originally a commercial product, Executor was released as freeware and open-sourced by the authors in 2008-2009. But recently I learned about an emulator (or rather, a compatibility layer) called Executor which does not have these requirements. There exist a number of free, open source Macintosh emulators (a good overview can be found at this site), however nearly all of them require a ROM image obtained from an actual Mac and a copy of MacOS to run. And even though a Mac demo was released by Blizzard, running it without a Mac is not possible. However, apparently it is almost impossible to find any good quality screenshots of the Mac version on the net these days. ![]() The Mac version of Warcraft: Orcs & Humans also got a graphics upgrade, as is evident from these reviews (preserved by the Wayback Machine): ![]() ![]() This is why some Mac ports of PC or console titles received updated graphics to match the increased resolution compared to the originals. In the early-mid 90s, when the default screen resolution for many DOS games was 320x200, Macintosh computers already used 640x480 by default. ![]()
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